M
mypurplescissors
Terrarian
- Sep 16, 2018
- #14,121
I got a weird bug where the Eater of Worlds will not die. IT just always says one segment left on the life bar in the bottom right, and now that health bar is changing the name to whatever enemy i last killed.
D
Dispenzer1
Terrarian
- Sep 16, 2018
- #14,122
bosses got voted the most you should add a boss!
Widow Peak
Terrarian
- Sep 16, 2018
- #14,123
Does anybody know if there are plans to make more changes to the world generation?
Melstar
Official Terrarian
- Sep 16, 2018
- #14,124
Dispenzer1 said:
bosses got voted the most you should add a boss!
There are like 4 bosses planned. Please don't say anything if you don't know.
Widow Peak said:
Does anybody know if there are plans to make more changes to the world generation?
Fab said there won't be any more world changes in some time.
Widow Peak
Terrarian
- Sep 16, 2018
- #14,125
Melster said:
Fab said there won't be any more world changes in some time.
Time to start a new world, then!
IDGCaptainRussia
Skeletron
- Sep 16, 2018
- #14,126
Got a hunch the Future Bosses were just a spoiler for what's to come in due time. Can't wait.
EDIT: Wow, I completely missed the meaning of what I even said lol
Burst
Empress of Light
- Sep 16, 2018
- #14,127
Starxy
Terrarian
- Sep 17, 2018
- #14,128
tModLoaderServer get stucked at world generation , I don't konw what's going wrong and how to solve this, hope for help.
only got this log message. The fifth row shows this error concerns CalamityMod, so I post this issue here.
Logs/'Runtime Error.txt' :
Code:
Index was outside the bounds of the array. at Terraria.ModLoader.PlayerHooks.GetModPlayer (Terraria.Player player, Terraria.ModLoader.Mod mod, System.String name) [0x00021] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.Player.GetModPlayer (Terraria.ModLoader.Mod mod, System.String name) [0x00000] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.Player.GetModPlayer[T] (Terraria.ModLoader.Mod mod) [0x00011] in <d5085a060d8246ef897f18ea36949b35>:0 at CalamityMod.Tiles.CalamityGlobalTile.Drop (System.Int32 i, System.Int32 j, System.Int32 type) [0x00013] in <31cb1687c53b4961967222e60ed0a3df>:0 at Terraria.ModLoader.TileLoader.Drop (System.Int32 i, System.Int32 j, System.Int32 type) [0x0000e] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.KillTile (System.Int32 i, System.Int32 j, System.Boolean fail, System.Boolean effectOnly, System.Boolean noItem) [0x0403f] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.WaterCheck () [0x00091] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen+<>c.<generateWorld>b__259_91 (Terraria.World.Generation.GenerationProgress progress) [0x0001c] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.GameContent.Generation.PassLegacy.Apply (Terraria.World.Generation.GenerationProgress progress) [0x00000] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.World.Generation.WorldGenerator.GenerateWorld (Terraria.World.Generation.GenerationProgress progress) [0x000ba] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.generateWorld (System.Int32 seed, Terraria.World.Generation.GenerationProgress customProgressObject) [0x00f22] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.do_worldGenCallBack (System.Object threadContext) [0x00024] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.worldGenCallBack (System.Object threadContext) [0x00000] in <d5085a060d8246ef897f18ea36949b35>:0
Mods list:
Code:
1 AlchemistNPC (enabled)2 Antisocial (enabled)3 Auto Trash (enabled)4 Boss Checklist (enabled)5 Boss Loot Plus (enabled)6 Calamity Mod (enabled)7 Exodus Mod (enabled)8 ExperienceAndClasses (enabled)9 Fargo's Mutant Mod: Summons and Souls (enabled)10 Yet Another Boss Health Bar (enabled)11 Beyond The Forgotten Ages (enabled)12 Loot Bags (enabled)13 Magic Storage (enabled)14 MorePotions(43 new potions) (enabled)15 Portable Storage - experimental (enabled)16 Recipe Browser (enabled)17 SacredTools (enabled)18 The Split Mod (enabled)19 The Luggage (enabled)20 The One Library (enabled)21 VeinMiner (enabled)22 Where's My Items (enabled)
server platform: Linux Ubuntu 18.04
moffatt
Terrarian
- Sep 17, 2018
- #14,129
i got some questions regarding revengeance mode and multiplayer, im playing with my brother and neither of us are super good at the game but just expert is to easy so we have revengeance mode on and the bosses seems to scale a bit to much since multiplayer also makes them scale. we were forced to make titanium teir armor to be able to beat cryogen. now again we might have just been really bad but something about the scaling seems off, the destroyer is usally the first boss you beat in hardmode and we barely nudged the hp bar on him when we fought him with Piercing weapons to hit multiple segments of hes body. am i right to make the assumption that revengeance mode is not suppose to be played in multiplayer or do me and my brother just have to get good?
DJenky
Terrarian
- Sep 17, 2018
- #14,130
Alright, So I am having a few issues at the moment. Namely, I can't seem to craft the cosmic worm (yes I've killed the 3 sentinels, multiple times each, and yes I am at an ancient manipulator.) More specificly, I have the materials: Armored Shell, Twisting Nether, and Dark Plasma. 20+ of each, while standing next to an ancient manipulator. I've tried at every crafting station I have (which is pretty much all the vanilla ones, and a demonic alter) I am currently only running the Calamity Mod. What do I do?
Other notes:
1. Slime God not dropping the Static Refiner.
2. Can't craft Ashen / Ancient Alters and related furniture items.
3. No Profaned Rocks for similar furniture items etc.
Melstar
Official Terrarian
- Sep 17, 2018
- #14,131
moffatt said:
i got some questions regarding revengeance mode and multiplayer, im playing with my brother and neither of us are super good at the game but just expert is to easy so we have revengeance mode on and the bosses seems to scale a bit to much since multiplayer also makes them scale. we were forced to make titanium teir armor to be able to beat cryogen. now again we might have just been really bad but something about the scaling seems off, the destroyer is usally the first boss you beat in hardmode and we barely nudged the hp bar on him when we fought him with Piercing weapons to hit multiple segments of hes body. am i right to make the assumption that revengeance mode is not suppose to be played in multiplayer or do me and my brother just have to get good?
Calamity itself is not intended to be played in multiplayer.
DJenky said:
Alright, So I am having a few issues at the moment. Namely, I can't seem to craft the cosmic worm (yes I've killed the 3 sentinels, multiple times each, and yes I am at an ancient manipulator.) More specificly, I have the materials: Armored Shell, Twisting Nether, and Dark Plasma. 20+ of each, while standing next to an ancient manipulator. I've tried at every crafting station I have (which is pretty much all the vanilla ones, and a demonic alter) I am currently only running the Calamity Mod. What do I do?
Other notes:
1. Slime God not dropping the Static Refiner.
2. Can't craft Ashen / Ancient Alters and related furniture items.
3. No Profaned Rocks for similar furniture items etc.
Uh, update your mod.
DJenky
Terrarian
- Sep 17, 2018
- #14,132
Currently using version 1.3.4.1
Melstar
Official Terrarian
- Sep 17, 2018
- #14,133
DJenky said:
Currently using version 1.3.4.1
You gotta update.
DJenky
Terrarian
- Sep 17, 2018
- #14,134
Ok, that did it. For anyone else having similar issues the mod browser is a little behind as of this moment. You have to grab update 1.3.4.103 from here or from the first post.
NelielOx
Terrarian
- Sep 18, 2018
- #14,136
Hi! Awesome mod btw, but I faced few problems:
Planetoids do not spawn and Abyss is generated strangely - it lifts up a lot, so on the beach I have a mountain of sulfuric sand, in which there is a small lake and entrance. Also, the water in the abyss is scattered in the start, living strange holes of air. Also, Abyss seems to not going down all the way, living a deep chunk of empty stone after the end of it.
I am using Qwerty's random mods (which spawns the sky fortress just fine), bunch of other mods, and sometimes also TerraCustom with custom length (12k tiles usually), but normal 2400t depth. Other biomes spawn just fine.
What can cause the problem? How should I solve it?
[doublepost=1537273256,1537273053][/doublepost]
enroK said:
can someone please explain me, thanks
You obviously have a problem with CheatSheet mod, probably conflicting with RecipeBrowser (maybe in GUI module). It doesn't look like Calamity problem.
[doublepost=1537273556][/doublepost]
Starxy said:
tModLoaderServer get stucked at world generation , I don't konw what's going wrong and how to solve this, hope for help.
only got this log message. The fifth row shows this error concerns CalamityMod, so I post this issue here.Logs/'Runtime Error.txt' :
Code:
Index was outside the bounds of the array. at Terraria.ModLoader.PlayerHooks.GetModPlayer (Terraria.Player player, Terraria.ModLoader.Mod mod, System.String name) [0x00021] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.Player.GetModPlayer (Terraria.ModLoader.Mod mod, System.String name) [0x00000] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.Player.GetModPlayer[T] (Terraria.ModLoader.Mod mod) [0x00011] in <d5085a060d8246ef897f18ea36949b35>:0 at CalamityMod.Tiles.CalamityGlobalTile.Drop (System.Int32 i, System.Int32 j, System.Int32 type) [0x00013] in <31cb1687c53b4961967222e60ed0a3df>:0 at Terraria.ModLoader.TileLoader.Drop (System.Int32 i, System.Int32 j, System.Int32 type) [0x0000e] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.KillTile (System.Int32 i, System.Int32 j, System.Boolean fail, System.Boolean effectOnly, System.Boolean noItem) [0x0403f] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.WaterCheck () [0x00091] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen+<>c.<generateWorld>b__259_91 (Terraria.World.Generation.GenerationProgress progress) [0x0001c] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.GameContent.Generation.PassLegacy.Apply (Terraria.World.Generation.GenerationProgress progress) [0x00000] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.World.Generation.WorldGenerator.GenerateWorld (Terraria.World.Generation.GenerationProgress progress) [0x000ba] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.generateWorld (System.Int32 seed, Terraria.World.Generation.GenerationProgress customProgressObject) [0x00f22] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.do_worldGenCallBack (System.Object threadContext) [0x00024] in <d5085a060d8246ef897f18ea36949b35>:0 at Terraria.WorldGen.worldGenCallBack (System.Object threadContext) [0x00000] in <d5085a060d8246ef897f18ea36949b35>:0
Mods list:
Code:
1 AlchemistNPC (enabled)2 Antisocial (enabled)3 Auto Trash (enabled)4 Boss Checklist (enabled)5 Boss Loot Plus (enabled)6 Calamity Mod (enabled)7 Exodus Mod (enabled)8 ExperienceAndClasses (enabled)9 Fargo's Mutant Mod: Summons and Souls (enabled)10 Yet Another Boss Health Bar (enabled)11 Beyond The Forgotten Ages (enabled)12 Loot Bags (enabled)13 Magic Storage (enabled)14 MorePotions(43 new potions) (enabled)15 Portable Storage - experimental (enabled)16 Recipe Browser (enabled)17 SacredTools (enabled)18 The Split Mod (enabled)19 The Luggage (enabled)20 The One Library (enabled)21 VeinMiner (enabled)22 Where's My Items (enabled)
server platform: Linux Ubuntu 18.04
You probably got too greedy. Ran out of memory. Try using less mods, smaller world and add LargeWorldEnabler mod.
Minecat
Duke Fishron
- Sep 18, 2018
- #14,137
NelielOx said:
Hi! Awesome mod btw, but I faced few problems:
Planetoids do not spawn and Abyss is generated strangely - it lifts up a lot, so on the beach I have a mountain of sulfuric sand, in which there is a small lake and entrance. Also, the water in the abyss is scattered in the start, living strange holes of air. Also, Abyss seems to not going down all the way, living a deep chunk of empty stone after the end of it.I am using Qwerty's random mods (which spawns the sky fortress just fine), bunch of other mods, and sometimes also TerraCustom with custom length (12k tiles usually), but normal 2400t depth. Other biomes spawn just fine.
What can cause the problem? How should I solve it?
Which version of the mod are you using, and have you tried generating worlds with only Calamity enabled?
NelielOx
Terrarian
- Sep 18, 2018
- #14,138
MineCat said:
Which version of the mod are you using, and have you tried generating worlds with only Calamity enabled?
I have v1.3.4.1 (the latest one) and no, I didn't try that. I ain't gonna use ONLY Calamity, as it would ruin all my plans. I am pretty sure, that pure Calamity will give results as expected, though. The question is, is it possible to make the mods work together? My mods list is:
"DNIOddsNEnds",
"DNIWpnUpgr",
"QwertysRandomContent",
"Fishing3",
"ElementalBoots",
"ThoriumMod",
"YoyosMod",
"SpiritMod",
"LargeWorldEnabler",
"chadsfurni",
"AlchemistNPC",
"RecipeBrowser",
"CalamityMod",
"CalamityAddon",
"FunctionalVanityAccessories",
"BossChecklist",
"MagicStorage",
"WingSlot",
"JPANsBagsOfHoldingMod",
"SacredTools",
"ExperienceAndClasses",
"Wireless"
Burst
Empress of Light
- Sep 18, 2018
- #14,139
NelielOx said:
I have v1.3.4.1 (the latest one) and no, I didn't try that. I ain't gonna use ONLY Calamity, as it would ruin all my plans. I am pretty sure, that pure Calamity will give results as expected, though. The question is, is it possible to make the mods work together? My mods list is:
"DNIOddsNEnds",
"DNIWpnUpgr",
"QwertysRandomContent",
"Fishing3",
"ElementalBoots",
"ThoriumMod",
"YoyosMod",
"SpiritMod",
"LargeWorldEnabler",
"chadsfurni",
"AlchemistNPC",
"RecipeBrowser",
"CalamityMod",
"CalamityAddon",
"FunctionalVanityAccessories",
"BossChecklist",
"MagicStorage",
"WingSlot",
"JPANsBagsOfHoldingMod",
"SacredTools",
"ExperienceAndClasses",
"Wireless"
I'm gonna say the Large World enabler is the problem - seeing as it makes large worlds, world generation problems can occur
Melstar
Official Terrarian
- Sep 18, 2018
- #14,140
NelielOx said:
I have v1.3.4.1 (the latest one) and no, I didn't try that. I ain't gonna use ONLY Calamity, as it would ruin all my plans. I am pretty sure, that pure Calamity will give results as expected, though. The question is, is it possible to make the mods work together? My mods list is:
"DNIOddsNEnds",
"DNIWpnUpgr",
"QwertysRandomContent",
"Fishing3",
"ElementalBoots",
"ThoriumMod",
"YoyosMod",
"SpiritMod",
"LargeWorldEnabler",
"chadsfurni",
"AlchemistNPC",
"RecipeBrowser",
"CalamityMod",
"CalamityAddon",
"FunctionalVanityAccessories",
"BossChecklist",
"MagicStorage",
"WingSlot",
"JPANsBagsOfHoldingMod",
"SacredTools",
"ExperienceAndClasses",
"Wireless"
That's not the lastest version. It's not updated in the Browser.
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